MVP 018 - The Business of Sports Video Games
Today, your hosts, Jimmy and Courtney, are diving deep into the fascinating history and evolution of sports video games.
Episode Highlights
Birth of Video Games:
"Tennis for Two" in 1958
Arcade game revolution with classics like Pong
Role of Trip Hawkins:
Founder of Electronic Arts (EA)
Significant impact on the industry through understanding of computers and marketing
EA's Sports Video Game History:
Initial struggles with a football-based game
Successful pivot to a basketball game in 1983
Groundbreaking use of AI in simulation sports in 1987
Creation and impact of "John Madden’s Football"
Licensing Agreements in Sports Video Games:
EA's saving of $35 million by threatening to reverse engineer Sega Genesis console
Success stories from games like Tony Hawk's Pro Skater and NBA Jam
Exclusive deal between EA and the NFL in 2004
Return of the NCAA Football series
Licensing Business Model:
Explanation of the lucrative business model of licensing
Revenue generation through royalties for intellectual property rights holders
John Madden and EA Sports Partnership:
Success of the partnership, generating $7 billion in revenue
NFL's involvement and fan engagement
Licensing of player likenesses, NFLPA's role in trademarks, and athletes licensing their name, image, and likeness
EA Sports FC 24 and FIFA Partnership Evolution:
Evolution of video game companies with a focus on FIFA's popularity
Expired contract leading to rebranding to EA Sports FC 24
Speculations about FIFA's role and benefits of EA Sports' new approach, including a $10 million global donation to soccer communities
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